<aside> 💡 Take the 2nd pose picture once countdown2 is over
</aside>
Global variable image2 which will refer to our 2nd pose picture
var context2 = canvas1.getContext('2d');
let image2;
function picture2(){
image2 = context2.drawImage(video, 0, 0, 500,500);
countdown3();
}
Read notes for picture1 here